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Custom Portraits (optional)

 
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Thrym
Admin - Architect - DM
Admin - Architect - DM


Joined: 07 Feb 2005
Posts: 3405
Location: Thrymhold

PostPosted: Tue Feb 08, 2005 9:36 am    Post subject: Custom Portraits (optional) Reply with quote

This thread is for posting your custom portait links.

If you do not have a place to store your compressed portrait online please contact me via the PM below.

Thrym


Last edited by Thrym on Sun Feb 13, 2005 12:03 pm; edited 2 times in total
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Thrym
Admin - Architect - DM
Admin - Architect - DM


Joined: 07 Feb 2005
Posts: 3405
Location: Thrymhold

PostPosted: Tue Feb 08, 2005 9:39 am    Post subject: Markshire Custom Portraits Reply with quote

All right. I took the time to upload a listing of the new portraits available for download.
You can click this link to download the file ... Download Portrait File.
There are a variety of portraits. I may add more later.
Do not upload any of these to the Vault as these are based on other people's work. We can use them for personal use.

--------------------------------------------------------------------------------

INSTRUCTIONS:
1. Download the file directly to your portraits folder.
2. Right click the folder and select "Extract Here."
3. Done.

--------------------------------------------------------------------------------
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Slaxxy22
Kobold


Joined: 11 Feb 2005
Posts: 22

PostPosted: Sat Feb 12, 2005 2:13 pm    Post subject: Reply with quote

Quote:
how does one find a portrait they are using? I'm using a portrait from some pack I downloaded long ago, and my portrait directory is just plum full of pics, so what's the easiest way to find that portrait so I can upload it to here and everyone can see it?


The easiest method is to open the TGA files in a program that supports them. With luck, the file is named something appropriate to the picture.

The other option is to check the place you got it from. If from the vault do a search and you'll probably be able to locate it. Then we'll post the link to the vault version.

Let me know if you find it. I'll upload it in RAR form for others to download.
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PostPosted: Sat Feb 12, 2005 4:01 pm    Post subject: Reply with quote

got any good suggestions as to what programs are good to use for easy viewing?
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Thrym
Admin - Architect - DM
Admin - Architect - DM


Joined: 07 Feb 2005
Posts: 3405
Location: Thrymhold

PostPosted: Sat Feb 12, 2005 4:05 pm    Post subject: Reply with quote

Anonymous wrote:
got any good suggestions as to what programs are good to use for easy viewing?


Photoshop is the first one that comes to mind. Check out ... http://www.download.com/IrfanView/3000-2192_4-10335353.html?tag=lst-0-2

That's Irfanview and it's shareware.

That should do the trick.
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Thrym
Admin - Architect - DM
Admin - Architect - DM


Joined: 07 Feb 2005
Posts: 3405
Location: Thrymhold

PostPosted: Tue Jan 24, 2006 12:51 am    Post subject: Reply with quote

A Simple Reminder About Custom Portraits

We will host any custom portrait that is currently in use by a PC.

Please send them to hrogath@markshire.com and I will upload them to our website for others to download. At the very least I will add a link to the website you got it from.

I will also add the link to the custom portraits section and to your signature.

I saw a few PCs with default portraits roaming the server so get those portraits to me so we can all see what you see.
_________________
Current PCs: Grottle and Ashimar
DM Avatars: Jack and Thrym

Hrogath's House of Avatars
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theshep
Rat


Joined: 08 May 2006
Posts: 2

PostPosted: Mon May 08, 2006 10:07 pm    Post subject: Reply with quote

Thrym wrote:

That's Irfanview and it's shareware.


I believe it is freeware, unless it recently changed to shareware.
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Thrym
Admin - Architect - DM
Admin - Architect - DM


Joined: 07 Feb 2005
Posts: 3405
Location: Thrymhold

PostPosted: Mon May 08, 2006 11:53 pm    Post subject: Reply with quote

After checking further you are correct. It is Freeware. Thanks for the correction.

The software is the property of Irfan Skiljan and the official website for the software is ... http://www.irfanview.com/
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Current PCs: Grottle and Ashimar
DM Avatars: Jack and Thrym

Hrogath's House of Avatars
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Lt. Tyler
DM - King of CNR


Joined: 03 May 2006
Posts: 1096
Location: Massachusetts

PostPosted: Mon Jun 26, 2006 9:53 am    Post subject: Scrimdad Jarlscent's potrait Reply with quote

Here's the link to the potrait I'm using from the Vault for a new character I'm running (Scrimdad Jarlscent).

http://nwvault.ign.com/View.php?view=Portraits.Detail&id=4843

LT
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Beowulf
Ogre


Joined: 17 Nov 2006
Posts: 113

PostPosted: Thu Nov 23, 2006 1:54 pm    Post subject: Reply with quote

http://home.golden.net/~enorthcott/download/NWNdownload.html

Just so y'all don't see a faceless git running around the game. Wink



BTW: Markshire Phase 2 reports 3 invalid files when it tries to install them, but doesn't specify which ones. I don't know that this will have an in-game effect. I'll be sure to mention it if I find something.
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The tale of Markshire the Persistent World: In the process of making this Neverwinter Nights world we considered all of the aspects of the Dungeons & Dragons fantasy world we created. The world is loosely based on Norse mythology and Viking culture. The deities of this world are not intimately involved with the adventures of the various heroes. Though the majority of the populace followed Odin there were some that followed Thor, Heimdal or even Loki and Hel.
The land to the east of the Thrym Mountains was a desert of frost and snow. There lived the Frost Giants. Ruled over by Thrym, Lord of Winter, the giants patrolled the desert and sought to break through Gastlinyk Gate. Gastlinyk Gate is a great city of our little kingdom. But Stonemark was the capitol of the land.
The kingdom of Markshire is comprised of all the various races; Elven, Gnomes, Dwarven, Halflings, as well as Humans. Our campaign allowed all classes; barbarian, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, and wizard.
Monster galore abound Markshire. We employed monster from titans to polar and grizzly bears or strange spiders to umber hulks and ancient wyrms. If the knights and mages weren't being killed by the monsters the ice and freezing winds were sure to do it. Our death system includes a direct trip to Elvidnir instead of Valhalla. There they visit with Garm and bargain for their souls.