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0 Thrym 1931 Fri Apr 14, 2006 10:46 am
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This topic is locked: you cannot edit posts or make replies. NPC: Hrogath of Deephold
1 Hrogath of Deephold 3081 Wed Jan 10, 2007 2:14 pm
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This topic is locked: you cannot edit posts or make replies. NPC: Higgins
0 BeyondThePale 2236 Fri Jan 05, 2007 12:36 pm
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This topic is locked: you cannot edit posts or make replies. NPC: Madame Vanity
0 Madame Vanity 1962 Wed Dec 07, 2005 11:46 am
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This topic is locked: you cannot edit posts or make replies. NPC: Skryme Skiringssal
0 Skryme Skiringssal 1770 Thu Nov 10, 2005 12:25 pm
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This topic is locked: you cannot edit posts or make replies. NPC: Barkeep Barrelgore
0 Barkeep Barrelgore 2207 Mon Oct 24, 2005 2:06 pm
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This topic is locked: you cannot edit posts or make replies. NPC: Marshal Gerhard, Saint
0 Thrym 1726 Wed Sep 14, 2005 12:24 am
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This topic is locked: you cannot edit posts or make replies. NPC: Luke Thymes, Sr.
2 Thrym 2316 Fri Jun 17, 2005 11:28 am
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This topic is locked: you cannot edit posts or make replies. NPC: Garm, Guardian of Elvidnir (Hel's Temple)
0 Thrym 1813 Fri Mar 04, 2005 12:06 pm
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This topic is locked: you cannot edit posts or make replies. NPCs: Hugin and Munin, Odin's Ravens
0 Thrym 1865 Mon Feb 28, 2005 11:58 am
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The tale of Markshire the Persistent World: In the process of making this Neverwinter Nights world we considered all of the aspects of the Dungeons & Dragons fantasy world we created. The world is loosely based on Norse mythology and Viking culture. The deities of this world are not intimately involved with the adventures of the various heroes. Though the majority of the populace followed Odin there were some that followed Thor, Heimdal or even Loki and Hel.
The land to the east of the Thrym Mountains was a desert of frost and snow. There lived the Frost Giants. Ruled over by Thrym, Lord of Winter, the giants patrolled the desert and sought to break through Gastlinyk Gate. Gastlinyk Gate is a great city of our little kingdom. But Stonemark was the capitol of the land.
The kingdom of Markshire is comprised of all the various races; Elven, Gnomes, Dwarven, Halflings, as well as Humans. Our campaign allowed all classes; barbarian, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, and wizard.
Monster galore abound Markshire. We employed monster from titans to polar and grizzly bears or strange spiders to umber hulks and ancient wyrms. If the knights and mages weren't being killed by the monsters the ice and freezing winds were sure to do it. Our death system includes a direct trip to Elvidnir instead of Valhalla. There they visit with Garm and bargain for their souls.