The tale of Markshire the Persistent World: In the process
of making this Neverwinter Nights world we considered all of the aspects
of the Dungeons & Dragons
fantasy world we created. The world is loosely based on Norse mythology
and Viking culture. The deities of this world are not intimately involved
with the adventures of the various heroes. Though the majority of the populace
followed Odin there were some that followed Thor, Heimdal or even Loki
and Hel.
The land to the east of the Thrym Mountains was a desert of frost and
snow. There lived the Frost Giants. Ruled over by Thrym, Lord of Winter,
the giants patrolled the desert and sought to break through Gastlinyk Gate.
Gastlinyk Gate is a great city of our little kingdom. But Stonemark was
the capitol of the land.
The kingdom of Markshire is comprised of all the various races; Elven,
Gnomes, Dwarven, Halflings, as well as Humans. Our campaign allowed all
classes; barbarian, cleric, druid, fighter, monk, paladin, ranger, rogue,
sorcerer, and wizard.
Monster galore abound Markshire. We employed monster from titans to polar
and grizzly bears or strange spiders to umber hulks and ancient wyrms.
If the knights and mages weren't being killed by the monsters the ice and
freezing winds were sure to do it. Our death system includes a direct trip
to Elvidnir instead of Valhalla. There they visit with Garm and bargain
for their souls.