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Orc Tribes

 
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Thrym
Admin - Architect - DM
Admin - Architect - DM


Joined: 07 Feb 2005
Posts: 3403
Location: Thrymhold

PostPosted: Tue Feb 08, 2005 1:42 pm    Post subject: Orc Tribes Reply with quote



The orcs are nearly everywhere across the rough wilderness of Markshire. Not only are they plentiful but they are diverse. There are 11 distinct tribes of orc. Given their hatred of Humanity and Elves it's amazing that they haven't banded together. However, like humans, their diversity works against them as well. The tribes are at war with one another more often than not.

The orcs are most commonly identified by their shield devices and standards. Each is unique and jealously guarded. A non-tribe member caught with a shield or flag of the tribe is generally killed outright.

Most of the orcs carry a round large wooden shield with their tribal device painted on it. Some however have earned through combat a higher position as an Orc Champion. These orcs typically favor a wooden tower shield with the tribe's device painted on it.



Still while some orcs may not have what it takes to become a champion, others may make standard bearer. Not all of the orc tribes use standards. Those that do have treated the bearer of the standard as a coveted position and many internal quarrels result from challenges for the right.
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Thrym
Admin - Architect - DM
Admin - Architect - DM


Joined: 07 Feb 2005
Posts: 3403
Location: Thrymhold

PostPosted: Tue Apr 11, 2006 3:59 pm    Post subject: Reply with quote

The 11 Orc Tribes of Markshire

Blood Spray Tribe

Demon Skull Tribe

Eyes of Gruumsh Tribe

Fire Ring Tribe

Fires of Surtur Tribe

Ghost Rage Tribe

Horned Havoc Tribe

Razor Claw Tribe

Red Fiend Tribe

Soaring Eagle Tribe

Tree Bane Tribe


Shield Designs
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The tale of Markshire the Persistent World: In the process of making this Neverwinter Nights world we considered all of the aspects of the Dungeons & Dragons fantasy world we created. The world is loosely based on Norse mythology and Viking culture. The deities of this world are not intimately involved with the adventures of the various heroes. Though the majority of the populace followed Odin there were some that followed Thor, Heimdal or even Loki and Hel.
The land to the east of the Thrym Mountains was a desert of frost and snow. There lived the Frost Giants. Ruled over by Thrym, Lord of Winter, the giants patrolled the desert and sought to break through Gastlinyk Gate. Gastlinyk Gate is a great city of our little kingdom. But Stonemark was the capitol of the land.
The kingdom of Markshire is comprised of all the various races; Elven, Gnomes, Dwarven, Halflings, as well as Humans. Our campaign allowed all classes; barbarian, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, and wizard.
Monster galore abound Markshire. We employed monster from titans to polar and grizzly bears or strange spiders to umber hulks and ancient wyrms. If the knights and mages weren't being killed by the monsters the ice and freezing winds were sure to do it. Our death system includes a direct trip to Elvidnir instead of Valhalla. There they visit with Garm and bargain for their souls.