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Creation of the World

 
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Thrym
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Joined: 07 Feb 2005
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PostPosted: Fri Feb 17, 2006 2:10 pm    Post subject: Creation of the World Reply with quote

In Norse mythology there are three levels in which nine worlds reside:
  • Upper level
    • Asgard (Æsir, the land of the gods),
    • Alfheim (elves),
    • Vanaheim (Vanir),

  • Middle Level
    • Midgard (men),
    • Jotunheim (giants),
    • Svartalfaheim (dark-elves),
    • Nithavellir (dwarves),

  • Lower Level
    • Muspelheim (fire, a bright, flaming, hot world in the southern region), and
    • Niflheim (the dead, the lowest level)
all held together by the world tree, Ygdrasil. But the nine worlds and Ygdrasil were not there in the beginning.

World of Fire and Ice
Originally there was a chasm, Ginnungagap, bounded on either side by fire (from the world known as Muspelheim) and ice (from the world known as Niflheim). When fire and ice met, they combined to form a giant, named Ymir, and a cow, named Audhumbla, (Auðhumla) who nourished Ymir, while she survived by licking the salty ice blocks. From her licking emerged Bur (Búri), the grandfather of the Aesir. Ymir, father of the frost giants, employed equally unusal procreative techniques. He sweated a male and a female from under his left arm.

Odin Kills Ymir
Odin, the son of Bur's son Borr, killed Ymir. The blood pouring out of the giant's body killed all the frost giants Ymir had created, except Bergelmir. From the Ymir's dead body, Odin created the world. Ymir's blood was the sea; his flesh, the earth; his skull, the sky; his bones, the mountains; his hair, the trees. The new Ymir-based world was Midgard. Ymir's eyebrow was used to fence in the area where mankind would live. Around Midgard was an ocean where a serpent, Jormungand, who was big enough to form a ring around Midgard by putting his tail in his mouth, lived.

Ygdrasil
From Ymir's body grew an ash tree named Ygdrasil whose branches covered the known world and supported the universe. Ygdrasil had three roots going to each of the three levels of the world. Three springs supplied it with water. One root went into Asgard, the home of the gods, another went into the land of the giants, Jotunheim, and a third went to that primeval world of ice, darkness, and the dead, known as Niflheim. In Jotunheim's spring, Mimir, lay wisdom. In Niflheim, the spring nourished the adder Nidhogge (darkness) who gnawed at the roots of Ygdrasil.

The Three Norns
The spring by the Asgard root was cared for by the three Norns, goddesses of fate:
  • Urdur (the past)
  • Verdandi (the present), and
  • Skuld (the future).
An article by N.S. Gill, Ancient/Classical History Guide
Related Resources: Norse Mythology: The Gods
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The tale of Markshire the Persistent World: In the process of making this Neverwinter Nights world we considered all of the aspects of the Dungeons & Dragons fantasy world we created. The world is loosely based on Norse mythology and Viking culture. The deities of this world are not intimately involved with the adventures of the various heroes. Though the majority of the populace followed Odin there were some that followed Thor, Heimdal or even Loki and Hel.
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The kingdom of Markshire is comprised of all the various races; Elven, Gnomes, Dwarven, Halflings, as well as Humans. Our campaign allowed all classes; barbarian, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, and wizard.
Monster galore abound Markshire. We employed monster from titans to polar and grizzly bears or strange spiders to umber hulks and ancient wyrms. If the knights and mages weren't being killed by the monsters the ice and freezing winds were sure to do it. Our death system includes a direct trip to Elvidnir instead of Valhalla. There they visit with Garm and bargain for their souls.